Compare · Codex

Codex made one developer faster. Coshell makes the whole team work with the agent together.

Codex and Coshell both write code with an AI agent. The difference is how many of you are in the room. Codex is one developer and one agent. Coshell is your whole team and one agent, in the same live session.

Free drive. Bring your own model keys, including OpenAI.
Coshell does not replace Codex
It is where your team uses an agent together. Same OpenAI models, on your keys, in one shared session instead of one lonely terminal.
It is a fork of OpenCode
Coshell runs Codex's models the same way your own tools do: through OpenAI keys you control, alongside 70+ other models. We did not rebuild the agent.
We added one layer
Everything below is the layer that lets a whole team work with the agent at the same time, in the same live session.

Coshell does not replace Codex. It is where your team uses it together.Same OpenAI models, on your keys. One shared session instead of one lonely terminal.

One agent, one live session, the whole team prompting it together.

Single-player Codex, made multiplayer.

The axis is not a better agent. It is the layer between the people. Codex is one developer and one agent. Coshell takes that same kind of agent and puts your whole team in one live session with it.

01 · single-player vs multiplayer

Codex is one seat. Coshell is the room.

Codex pairs one developer with one agent in one terminal. Coshell puts several people in the same live agent session at once, on a shared filesystem, terminal, and browser. Everyone prompts the same agent and watches the same work land. It is closer to a Google Doc than to git.

02 · overlap, caught

Two people, one agent, no clobbering.

With one agent per person you merge afterward, and you find the conflicts later. In a shared Coshell session there is no diverging copy to lose, and when two agents reach for the same lines of the same file, an overlap layer catches it and steers the second one before it clobbers the first.

03 · one context, one bill

One warm context, shared by the whole team.

Codex reloads context for every developer who runs it. Coshell's shared session ingests your repo once and keeps it warm, so each teammate reads from a context that is already built instead of paying to load it cold. The more context-heavy the work, the more that compounds across the team.

Codex vs Coshell, line by line.

Both write code with an AI agent. One is built for a person. One is built for a team.

Codexcli · one developerCoshellhosted · multiplayer
What it isAn AI coding agent for one developerA shared cloud session where a team works with one agent
People per sessionOneUp to 5 teammates in one drive
Live multiplayerOne developer at a timeSame session, live presence and follow-along
Overlap detectionMerge it yourself, laterBuilt in, when edits hit the same lines
Codebase contextReloaded per developerLoaded once, kept warm, shared by the team
ModelsOpenAI models70+ models, including OpenAI, on your keys
Per-session privacyPrivate, named teammates, or whole drive, per session
Works fromYour machineAny browser, or your terminal over the CLI
GitYour reposPushes to your real repos, normal git
Runs on your own machineFree, self-hosted
Pricing unitPer the model usage you runFree to self-host, no seats
Best forOne developer moving fast, aloneA team that wants to build with the agent together

A feature comparison of Codex vs Coshell for AI coding. Codex moves one developer fast. Coshell is the room the whole team builds in.

Coming from Codex?

Keep the OpenAI models. Add the room.

Nothing about your models or your git changes. Coshell is a fork of OpenCode that runs OpenAI's models on your own keys, alongside 70+ others. What is new is the layer Coshell adds: one live session your whole team shares, presence, follow-along, and overlap detection. Pay free to self-host, no seats.

Built on OpenCode

We did not rebuild the agent. We started from the best open-source agent there is, and built the layer that lets a team work with it together.

Questions, answered

How is Coshell different from Codex or Claude Code?

Codex and Claude Code make one developer faster, alone: one person, one agent, one terminal. Coshell is the multiplayer layer. Several people work in the same live agent session at once, on a shared filesystem, terminal, and browser, with presence, follow-along, and an overlap layer that catches overlapping edits before they clobber. It is the same kind of agent, built for a team instead of a seat.

Can I still use OpenAI models, like the ones behind Codex?

Yes. Coshell runs 70+ models, including OpenAI's, scoped per drive and billed by your provider on your own keys. Admins pick the allowed set and a fallback. You are not switching models, you are putting your team in one session that uses them together.

Won't two people on one agent clobber each other?

No. Two things prevent it. Because everyone works in one shared environment, there is never a second copy drifting out of sync, so the conflicts you would normally merge later never appear. And when two agents reach for the same lines of the same file, the overlap layer catches it and holds the second edit before it clobbers, steering that agent to take other lines, wait, or let the first land first.

Do we have to move our code into Coshell?

No. Work in a drive commits and pushes to your own repositories like any other git remote, so your branches, reviews, and CI keep working as they do today, and nothing is locked inside Coshell. On the Enterprise tier adds org-wide on-prem and SSO; either way, self-host keeps your code on your own machine.

Bring your team into the session.

Keep the OpenAI models you already use. Add the room everyone codes in together. Open a drive in the browser, or attach from the CLI.